Computer games endorphins


















Mohammad Mehdi Hadipour 2. Find articles by Mohammad Mehdi Hadipour. Mohammad Mohammadi 7. Find articles by Mohammad Mohammadi. Zahra Dehghanimohammadabadi 8. Find articles by Zahra Dehghanimohammadabadi. Author information Article notes Copyright and License information Disclaimer. This is an open-access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.

This article has been cited by other articles in PMC. Abstract Introduction: Video games are common cultural issues with great influence in all societies. Methods: A total of 80 players, aged 18 to 30 years, played four types of video games; Runner game, Excitement game, Fear game, and Puzzle game.

Conclusion: According to the research findings, video games can affect the stress system as well as the cognitive system of humans depending on the game style. Highlights Video games have different effects on the stress of players. The type of stress depends on the game style. The resulting stress may reinforce the cognitive elements or destroy them. Introduction Video games are an interactive medium and a novel technology spreading all over the globe.

Methods A total of 80 male volunteers aged between 18 and 30 years enrolled in this research project. Study video games 2. Puzzle game A Puzzle game generally improves concentration, memory, and the harmony between the hands and the brain. Runner game The symphony of tiles makes the user calm and enables him or her to avoid addiction to the game. Fear game Many video games released in the fear and horror category claim to induce fear in the player. Excitement game It is a violent and highly exciting game in which the player fights all of his or her rivals and beats them to win the game.

Open in a separate window. Figure 1. Figure 2. Difference Percentage 1 Percentage 2 Fear game Figure 3. Figure 4. Table 2 The percentages of the variations of the mean concentration of cortisol after playing the games. Difference Percentage 1 Percentage 2 Fear game 0. Figure 5. Figure 6. Figure 7. Figure 8. Discussion The players of video games are different with respect to their age, gender, nationality, and time zone. Ethical Considerations. Conflict of interest The authors have no potential conflict of interest pertaining to this journal submission.

References Aliyari H. Basic and clinical neuroscience , 6 3 , — Verbal versus visual working memory skills in action video game players. Journal of Applied Social Psychology , 26 8 , — Chronic violent video game exposure and desensitization to violence: Behavioral and event-related brain potential data. Journal of Experimental Social Psychology , 42 4 , — Glucocorticoids are necessary for enhancing the acquisition of associative memories after acute stressful experience. Hormones and Behavior , 43 1 , — The effects of video game playing on attention, memory, and executive control.

Acta Psychologica , 3 , — Emotion and motivation: the role of the amygdala, ventral striatum, and prefrontal cortex. Developmental differences in infant salivary alpha-amylase and cortisol responses to stress. Psychoneuroendocrinology , 34 6 , — Current Biology , 21 1 , 34— Neuroscience: Brain buzz.

Nature , , — Prefrontal cortex. In Adelman G. Berlin: Springer; [DOI Cortex , 44 4 , — Integration of emotion and cognition in the lateral prefrontal cortex. Proceedings of the National Academy of Sciences , 99 6 , — Action video game modifies visual selective attention. Contributions of the prefrontal cortex to the neural basis of human decision making. Cognitive neuroscience of emotional memory.

Nature Reviews Neuroscience , 7 1 , 54— Stress hormones and human memory function across the lifespan. Psychoneuroendocrinology , 30 3 , — Behavioural Brain Research , 1 , — Neuron , 79 1 , 16— Salivary alpha-amylase as a non-invasive biomarker for the sympathetic nervous system: Current state of research. Psychoneuroendocrinology , 34 4 , — Emotion recognition using the emotiv epoc device.

Lecture Notes in Computer Science , — The Functional Neuroanatomy of Decision-Making. The Journal of Neuropsychiatry and Clinical Neurosciences , 24 3 , — True or false?

Memory is differentially affected by stress-induced cortisol elevations and sympathetic activity at consolidation and retrieval. Psychoneuroendocrinology , 33 10 , — A game, an adventure, a challenge, an experience and an escape from the daily routine in a parallel world of fun for you and your friends. Ideas, events and perceptions which surprise, shock, entertain, make you laugh and stay in your mind for a long time.

In two words - Endorphin Games offers you emotions which release the hormones of happiness - endorphins. You find yourself in a specific strange space, which has been designed according to a unique story.

Your objective is to complete your mission in time and to escape successfully. The game will challenge your observational and analytical skills, your logic, dexterity and team spirit.

This is a live adventure. A movie, in which you are starring in the main roles. Very few parents would be especially surprised if you suggested to them that their child was addicted to video games or computer games. Yet the reality is that a great many children and young teenagers are addicted to video games, and that in some cases this is having a detrimental effect on them, both physically and emotionally. Playing video games is not, for some people, an activity to which one can become addicted.

Having said that though, it is only fairly recently that it has been admitted and accepted that gambling can be addictive, in the medical sense of the world, and increasingly addiction is being investigated as a consequence of a whole range of activities. It is even possible to be addicted to sport and exercise, to the extent that it can cause harm. So what is meant by addiction, as far as doctors and medical practitioners are concerned?

Basically, when the body or brain is engrossed in an activity, chemicals are released into the bloodstream, and quickly end up with the brain. These chemicals can make a persons' mood change quite dramatically, cheering them up, making them feel happy or good about themselves, distracted from the stresses and strains of life, and generally feeling positive and satisfied.

Similar words and concepts used to describe addictions to drugs, cigarettes and alcohol. When an athlete runs or exercises hard, endorphins are released into the body and these can actually have the effect of giving the athlete a 'high', making them feel a rush of positive happiness.



0コメント

  • 1000 / 1000